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On 23/3/16, a Balance Update made their initial attack quicker (identical to Spear Goblins).
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#Rocket royale characters plus
Their decent damage and fast attack speed plus the Crown Tower's damage and attack speed easily cut down the Skeletons without letting any of them damage either the Crown Tower or the Archers. Although Archers are not splash troops, they are an effective counter to an unsupported Skeleton Army or Graveyard if paired with their respective Crown Tower at a safe distance. They can be used effectively to counter low hitpoint troops like Minions, Spear Goblins, and Goblins.However, they have significantly less hitpoints, making them more vulnerable to spells and area damage units. In a pair, their damage per second is a bit lower than a Musketeer but they have better crowd control for one less Elixir. The Archers are a viable substitute for the Musketeer.This is especially true in Elite Barbarians and Royal Recruits decks, possibly setting up for a powerful dual lane push. However, both Archers will survive and can possibly be used for a counterattack. Split Archers are very effective at countering split Wall Breakers, but for a negative Elixir trade.This is especially useful versus area damage troops like the Baby Dragon, since they will usually have to spend twice as much time trying to take out the Archers. If done correctly, both Archers will still target the enemy troop, while forcing said troop to travel further to defeat each Archer. The Archers can be timed to split in the middle shortly before engaging with an enemy troop.To diffuse this attack, simply send in a tanky troop in the middle (slightly staggered to the side the player wants to attack) Both archers would be distracted and would be taken down, dealing no tower damage.If the opponent decides to ignore them, they might also deal some chip damage on the opposing Crown Towers. Splitting the Archers behind of or in front of the King's Tower is a good way to cheaply cover both lanes while denying the opponent of the most possible spell damage value.They outclass Spear Goblins in every way except for speed, troop count, and Elixir cost, and the player must spend 5 Elixir for the Rascals even if they don't want to use the Rascal Boy. They are functionally similar to Spear Goblins or Rascal Girls, but Archers are generally more versatile for their cost.However, they can survive a Log at tournament standard, which makes them somewhat hard to counter behind a tank. Even though they have low health, their attack speed is fast, and their damage is decent, making them good at clearing out swarms or mini tanks when in a pair. An Archers card costs 3 Elixir to deploy. They wield bows, bear capes of their team's colour, and wear emerald green tunics. It spawns two single-target, medium-ranged Archers with both low hitpoints and low damage output. The Archers card is unlocked from the Training Camp (Tutorial). They'll help you take down ground and air units, but you're on your own with hair coloring advice.” “A pair of lightly armored ranged attackers.
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